Simplifying App Store Sales Trends

Posted by Nicholas Sun, 15 Feb 2009 11:44:00 GMT

One of the things I was most looking forward to when I first began writing iphone apps was to see what sort of awesome tools apple would have for me to use to track my sales and trends.

So far I actually couldn’t be more disappointed by what’s on offer. Maybe I’ve just gotten spoiled by things like google analytics, but it’s very weird that everything is in a dry table view with no graphs or pretty charts whatsoever. No sorting or grouping, even! Perhaps I’m supposed to use excel or something. Maybe later on I will....


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Posted in iphone, ruby, code | no comments

Look ma! I'm an iPhone Dev!

Posted by Nicholas Fri, 13 Feb 2009 04:55:26 GMT

Today is a pretty special day for me. I just came online to check my email and waiting for me were two emails from Apple letting me know that the two iPhone applications I submitted to the App Store have been approved and their statuses have changed to ready for sale.

The two applications, called Clax and BCD Clock, were my first ‘real’ iPhone applications, and the first ones I’ve submitted to the App Store....


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Posted in iphone, appsbynick | 1 comment

GTA 4 vs Iron Man

Posted by Nicholas Thu, 01 May 2008 22:46:25 GMT

In the recent months there has been some debate regarding whether or not the release of Grand Theft Auto 4 was going to affect the ticket sales for the Iron Man film during it’s opening weekend.

Adam Sessler’s take on the issue is that the companies responsible for the film are simply trying to place blame on GTA in an attempt to anticipate poor success at the box office and that if the movie is good, people will see it regardless....


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Posted in films, gaming, media | no comments

A GTA 4 of my very own

Posted by Nicholas Thu, 24 Apr 2008 21:17:00 GMT

The release of Grand Theft Auto 4 is only a few short days away. Personally I’m getting extremely antsy.

This morning I pre ordered the game from Best Buy for in store pickup and managed to walk away only a mere $5.32 less rich....


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Posted in gaming, media, general, general | 1 comment

Persisting a user session from RoR->PHP

Posted by Nicholas Thu, 10 Apr 2008 18:28:00 GMT

Recently I was given the task of integrating a (complete for all intents and purposes) PHP application with our main Ruby on Rails application. Because the PHP application needed to display a similar interface and required knowledge of the user’s account, I needed a way to access that data from the database both applications were now sharing. The only real requirement I had was that I absolutely didn’t want to make the user login to the PHP app if they were already authenticated on the Rails side of things as this seemed unnecessary and interrupted the flow things.

I did a bit of searching and, while I did find the wiki page on going from PHP -> Rails, I wasn’t able to find anything that fit my specific need, so I set out to roll my own. I read an article this morning from somebody who had ostensibly encountered the same problem as I, and was able to come up with a much different solution than what I had come up with. Therefore I thought it would be fun to share some of the details of my approach....


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Posted in php, tips, rails, ruby, code | no comments

Injured by Integer

Posted by Nicholas Sat, 05 Apr 2008 02:35:00 GMT

It’s been a very long time since I’ve used Kernel#Integer, but to my recollection it was simply coercion that raised an error if necessary, as an alternative to things like String#to_i which would simply return the first digits in a string, or 0 if the string did not contain a valid integer.

Since the program I was writing was receiving amounts in the form of strings representing cents, I figured it would be a natural fit. Leading zeros would be stripped off of anything under a buck, and I could simply rescue any ArgumentError and handle them appropriately....


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Posted in tips, ruby | no comments

Little man finally rocketed

Posted by Nicholas Fri, 04 Apr 2008 04:15:00 GMT

I’ve finally gotten around to playing and beating Half-life 2 episode 2.

I knew before I even began playing the game that I absolutely had to snag that Gnome achievement during my first play through....


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Posted in ridiculous, gaming | 1 comment

Hot Potatowned

Posted by Nicholas Fri, 04 Jan 2008 02:00:30 GMT

That’s really all I have to say about that....


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Posted in gaming | no comments

Nothing or not

Posted by Nicholas Wed, 12 Dec 2007 19:22:00 GMT

Everyone loves writing web apps. They’re just amazing at doing everything. Ever.

One of the more interesting aspects of writing web applications is how often you see yourself doing the same thing over and over again....


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Posted in rails, tips, code, ruby | no comments

You suuure did

Posted by Nicholas Tue, 20 Nov 2007 20:16:01 GMT

People never cease to amaze me. It just blows me away that anybody can find enough time in their lives to learn such weird stuff. I suppose it’s just like any other hobby though, right? I wonder if he gets paid for those skills..


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Posted in ridiculous | no comments

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